Crit Images

Feedback from Crit was generally positive, but major criticisms were that currently the architecture isn’t being directly enhanced and improved by ‘games’. How do the systems and strategies that control games and make them so exciting begin to control and affect the architecture for the better? What are the political aspirations of the utopia? Can I begin to condense the architectural aspirations of the project to a ‘kit of parts’? How do the people of the island build it? What are the pieces available to them. Like lego, and meccanno…and what would the consequences be when these pieces get hacked, and altered…

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