Nissan Juke – Chase the Thrill

A project I worked on right at the beginning of my time at Unit9. A Virtual Reality experience where you are a free-running robot, chasing the Juke through a dystopian city, I helped to optimize the city for Unity, and for the introduction animations.

http://www.unit9.com/project/nissan-juke-chase-the-thrill

“Chase the Thrill,” a virtual reality experience powered by Oculus Rift, gives users the opportunity to become a rollerblading android in a Blade Runner-esque simulated city.

Premiering at the Paris Motor Show the experience takes cues from the TV Commercial and shows off the new features of the Nissan Juke while exploring new possibilities in virtual reality.

game_still 2 copy juke4 juke3 juke2 juke1

 

A 3D CITY, CREATED IN UNITY

To create the experience of being inside a computer game, we built a city in Unity. We really wanted to push the visual aspect of the experience and that always translates to a heavy polygon count. With the rendering happening in real time we had to bring in heavy processing power. We ended up building a dream machine.

WIZDISH TREADMILL

We wanted to add a layer of physical interaction for the user in the VR experience, eventually deciding on the addition of a treadmill that allowed the user to walk and run while wearing the Oculus headset. The WizDish—an omnidirectional low-friction treadmill—was the perfect fit. We modified the WizDish to better fit the needs of the experience, including the addition of bespoke safety rails to keep the user on track.

The WizDish—an omnidirectional low-friction treadmill—was the perfect fit. We modified the WizDish to better fit the needs of the experience, including the addition of bespoke safety rails to keep the user on track.

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