A project I worked on right at the beginning of my time at Unit9. A Virtual Reality experience where you are a free-running robot, chasing the Juke through a dystopian […]
A quick post about something something which I’ve worked on at my new job that was finally published this week. A combination of myself, my 3D Artist colleague Sophie Langohr and […]
Video made for Canvey Island Gold Mine Project featuring work from Unit 15 students and from unitfifteenresearch (Nic Clear, Mike Aling, Hyun Jun Park, Simon Withers), with text and voice […]
So I promised myself that once I had left Uni I would continue to use this blog to keep my work and portfolio up to date…so here is the first […]
Here are final photographs of my thesis. Courtesy of Mark Garcia. UPDATE: 01/08/2014 I am pleased to say that the University of Greenwich have put forward my thesis for the […]
Colour version definitely reflects my project and film better, but thought I’d post the Black and White one as well as it looks pretty!
Very rough and draft edit of initial scene for final film. Lots of glitches and problems and tweaks, but shows general idea and intent…
Still a lot of work to do to the camera movement and playing around with opacities and layers, but a start of the effect I want to create. Note: Watch […]
Testing different camera effects…Tilt Shift and Fast Blur with colour correction…
Testing transition between 3D FPS Space and Platform game space…animatic….
I have started to CAD and model my site plan for the island. I am hoping to use this model/image in the first few shots of my final […]
I’ve been interested in how levels and ‘space’ work in various types of games. Rather than concentrating on the rendered images of video games and the aesthetics of games, I […]
Establishing Shot Film of my Game City on Canvey Island…no sound unfortunately…
Two chronograms depicting the beginning and middle of the evolution of my game world on Canvey Island…
Inside the scaffold armature of the initial game board set up…
Feedback from Crit was generally positive, but major criticisms were that currently the architecture isn’t being directly enhanced and improved by ‘games’. How do the systems and strategies that control […]
A scene from the ground area of the first phase of the game city…with some architecture now!
After the success of the previous individual scale comparisons I have already compiled, I have started to look at combining these to form an overall map. Looking at where forms […]